Requires the Middle Ages.Īfter you assume this branch, your units will automatically gain one point of movement and your military vessels will receive an additional hexagon to their range of vision. Thanks to this, the efficiency of such cities will grow considerably. The Exploration tree may be found useful with empires with coastal cities. Ethics- decreases the cost of Policies by 10%.The flourishing arts - in the cities that built a world wonder, culture grows by 33% and the empire enters the Golden Era (10 turns).Artistic Genius - a Great Artist appears straight away.Fine Arts - 50% surplus of happiness adds every turn to your culture (which increases its growth rate).Cultural Centers - doubles the speed of building Monuments, Amphitheaters, Opera houses, Museums and Broadcast Towers.after you spend 6 points,) you receive a bonus of doubling the bonus for Motifs of all buildings that generate tourism and you can by Great Artists for piety, beginning with the Industrial Era. After you accept all of the elements (i.e. Requires Classical Era.Īccepting this branch increases, automatically, the speed of creating Great Writers, Musicians and Artists by 25%, and also unlocks the Uffizi building (after the discovery of Architecture). Thanks to it, you will learn new social policies faster. This tree allows considerable increase in the cultural efficiency of the State. One of these places, in the social policies view has been replaced with the Ideology view, and in the other two, there are two trees of policy now: Aesthetics and Exploration. The new expansion pack gets rid of three old social policy trees that included elements that can now be found in Ideologies.